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This commodity is about the zombies in the series. You may be looking for Notable Zombies.
- "You all know how this shit works. Yous get a bite, y'all get any kind of wound from these things, something from them gets in you... and you lot fucking dice."
- —Negan to the Saviors about the zombies[src]
Zombies, mostly referred to in-universe every bit walkers, roamers, lurkers, biters, monsters, empties, eaters, decays, infected, muertos, groaners, cannibals, and jiāngshī, are an antagonistic force that serve equally the primary catalyst for the events within The Walking Dead universe. They serve as universal antagonists.
Contents
- one Etymology & Definition
- 1.1 Etymology
- 1.two Definition
- two Overview
- iii Nicknames
- three.ane Walkers
- 3.ii Roamers
- 3.iii Lurkers
- 3.4 Herd
- 3.5 Biters
- 3.six Floaters
- 3.vii Lame-Brains
- 3.8 Geeks
- 3.9 Monsters
- 3.x Meat Puppets
- three.eleven Empties
- 3.12 Deadies
- 3.13 Creepers
- 3.xiv Swimmers
- 3.15 Dead Ones
- 3.16 Eaters
- 3.17 Ghouls
- 3.eighteen Psychos
- three.xix Wanderers
- 3.20 Abominations
- 3.21 Creepy-Crawlies
- 3.22 Goons
- three.23 Decays
- 3.24 Swarms
- iii.25 Walking Bodies
- 3.26 Walking Corpses
- 3.27 Skin-Eaters
- three.28 The Infected
- 3.29 Stinkers
- 3.thirty Moo-cow-Catchers
- 3.31 Rotters
- 3.32 Common cold Bodies
- 3.33 Deadheads
- three.34 Skinbags
- 3.35 Wendigos
- 3.36 The Dead
- iii.37 The Wasted
- three.38 Muertos
- 3.39 Lab Rats
- three.forty Groaners
- three.41 Hunger Demons
- iii.42 Hungries
- 3.43 Monstro Da Fome
- 3.44 Deaders
- 3.45 The Passed
- iii.46 The Stumblers
- 3.47 Hissers
- 3.48 Blockers
- 3.49 Jiāngshī
- 3.50 Guardians
- 3.51 Rippers
- 3.52 Chompers
- 3.53 Posters
- 3.54 Has-Beens
- iii.55 Husks
- 3.56 Krispy Kremes
- three.57 Slugs
- 3.58 Shells
- 3.59 Stiffs
- iii.threescore Carcases
- iii.61 Dicks
- iii.62 Chewies
- 3.63 Reekers
- iii.64 Meat Flyers
- 3.65 Feeders
- 3.66 Mofos
- 3.67 Fuckers
- 3.68 Pusbags
- 3.69 Fallen
- three.70 Wildfire
- 3.71 Stragglers
- 3.72 Meat Munchers
- three.73 Pack
- 3.74 Bastards
- three.75 The Reanimated
- 3.76 Reanimated Bodies
- 3.77 Reanimated Corpses
- 3.78 Reanimated Cadaver
- 3.79 Bear
- 3.80 Bogies
- 3.81 Sickos
- 3.82 Tails
- 3.83 Original Recipe
- three.84 Peel-Munchers
- iii.85 Mindless Freaks
- 3.86 Corpses
- iii.87 Bad Ones
- iii.88 Undead
- 3.89 Cannibals
- 3.90 People
- 3.91 The Sick
- iii.92 Bobber
- iii.93 Living Dead
- 3.94 Pricks
- 3.95 Epidermis Epicureans
- iii.96 Horde
- 3.97 Expressionless People
- 3.98 Test Subject
- 3.99 Freaks
- 3.100 Rot Bags
- 3.101 Skank
- iii.102 Bloaters
- 3.103 The Hungry Ones
- 3.104 Mega Clusters
- 3.105 Columns
- 3.106 Dumb Dumbs
- 3.107 The Damned
- 3.108 Vessels
- iii.109 Zombies
- 3.110 Variant Cohorts
- four The Zombies of "The Walking Dead"
- 4.1 Pathogen
- 4.2 Manual
- 4.2.1 Comics Series
- 4.2.two Boob tube Universe
- 4.iii Symptoms of Infections
- iv.3.1 Dormant Stage
- 4.iii.2 Active Stage
- iv.4 Reanimation
- four.5 Physiology
- four.5.1 Comic Series
- 4.5.2 Telly Universe
- 4.5.iii Both Universes
- 4.six Behavior
- iv.7 Disposal
- four.8 Intelligence
- 4.9 Eating Habits
- 4.ten Camouflage
- five Characters That Turned
- 6 Prominent Victims
- 7 Trivia
- eight Video
- 9 References
- 10 External Links
Etymology & Definition
Etymology
The English language word "zombie" is first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi." The Oxford English Dictionary gives the origin of the word as Westward African, and compares it to the Kongo words "nzambi" (god) and "zumbi" (fetish).
For more than details, read Zombie on Wikipedia.
Definition
Zombie: The reanimated corpse of a man beingness that has regained express part and mobility, every bit well as developed an insatiable hunger for mankind.
Overview
Reanimated human beings, while non immortal, will not "dice" under typical conditions that would commonly crusade the death of a living person. They practise not appear to feel or respond to hurting, can survive even the most brutal injuries, and despite their bottomless appetite for mankind, they do not need food, water, or sleep to function.
They show no other bodily function that relates to a homo, showing no signs of self-healing or response to farthermost temperatures. The brain maintains limited abilities of the body, assuasive for motility of the limbs (provided that they are not decomposed to the point where the basic are not strong enough to bend without breaking), jaws, cervix, and even the apply of its sensory systems. While the walkers are notoriously weaker than humans, the only way to impale one is to destroy the brain. Despite severely weakened frames, they volition continue to hunt for living animals to eat. Even when decapitated, the head will remain active, even though it would be practically harmless at such indicate.
Nicknames
While the term "zombie" does exist within The Walking Expressionless universe, information technology is seldom used. In the Comic Series, when Rick Grimes' group discover the prison, both Rick and Tyreese discuss how it even so sounds funny to use the give-and-take "zombie." As well, in the Telltale video game, the term is used very rarely.[one]
"Zombie" has not been used in the Telly series; when interviewed, Lauren Cohan stated that Romero film zombies never existed in the pop fiction of the Tv set Walking Expressionless universe.[2] The characters within The Walking Dead Tv serial and comic books come up with their ain monikers and categorizations for the undead.
The term "zombie" originated with the Haitian practice of voodoo and refers to a person who is reanimated as a slave in the thrall of another person. Those zombies are however clinically alive and can be restored, where the "walkers" of The Walking Dead are in fact dead, presumably non under any command, and cannot be restored.
Walkers"Walker" is a term for a fellow member of the legions of the mobile deceased, who have come up to dominate the world following the outbreak of the contagion that spawned them. This is the term used most frequently by Rick Grimes' and Lee Everett's respective groups of survivors, and to refer to reanimated corpses who are not dormant. RoamersRoamers are known to "roam" effectually looking for food. They are the most normally encountered blazon of zombies. The term "roamer" is used most often in the Comic Serial. LurkersLurkers are the zombies that merely sit effectually playing "dead" until something approaches them and then seize with teeth. Lurkers can be the real threat because they can appear to be a expressionless corpse. One of them was responsible for Allen's death. In the Boob tube Series, Hershel Greene had his leg bitten by a lurker and Rick had to amputate it so he could survive. Oftentimes, lurkers have suffered some blazon of major injury or are otherwise in some kind of a weakened state, preventing them from walking around. The term "lurker" is used most frequently in the Comic Serial and Video Game. The term "lurkers" is also used by some in Woodbury, Georgia. HerdEvery bit described by Eugene Porter in the comic book, a herd is when a group of Walkers acts with a mob mentality. 1 zombie might brush his manus on a door knob, and another volition meet this and fault information technology as an attempt to go far. Then he volition beat on the door to go in, and the first zombie will see this and try to get in. This will spark a chain reaction. An example of this is in the kickoff of the Season 2 finale where a zombie sees a helicopter and follows information technology to Hershel's farm.[3] BitersAlice Warren, Dr. Stevens' banana in Woodbury, mentioned that her original group of survivors referred to the zombies as "biters", because, while some exercise lurk or roam, they will all bite, so to classify them into separate groups was considered a empty-headed practice. "Biters" is what Woodbury call the zombies, as seen in the novel, comic, and Boob tube serial, equally well as Martinez's group. FloatersFloaters are zombies that became bloated after spending a long period of time in the water. Ane was commencement encountered by the survivors at the Greene family farm in the Boob tube serial where information technology was found trapped in a well. Fearing that shooting the floater might result in polluting the well, the survivors determine to pull it out. This proves to be futile as it gets stuck on the lip and splits in one-half, the bottom function of its body (and well-nigh of its innards) falling back into the well. Lame-BrainsThe term "lame-brains" was first used in the Idiot box episode "Nebraska" by Dave and Tony, strangers that walk in the local bar not far from the Hershel'due south subcontract. It seems to be a broad category for all zombies, equivalent to the term "walkers". GeeksIn the Tv Series, Daryl Dixon, Theodore "T-Canis familiaris" Douglas, Shane Walsh, and Glenn Rhee have been known to call zombies "geeks." This proper name is also used by Molly from the Video Game. She says she calls them geeks because, just like funfair geeks, they will eat anything. This name is not used in the Comic Serial. More than recently all the same, the term has been abandoned. MonstersIn the video game, Chet, Clementine, Alvin Jr., and Brenda St. John telephone call the zombies, "monsters". Rick also calls the zombies "monsters" once in the comic series. In "When the Expressionless Come up Knocking", when Milton and Andrea await for Michael Coleman to plough, she realizes that Milton has never seen a loved i plow into a walker and says: "At that place is no unconscious listen, Milton. When they plough, they become monsters, that's all. Whatsoever they once were is gone." Meat PuppetsThis name is used by a Savior. Since he is part of the Saviors, it is presumed that the nickname is a common one amongst the group. The name most probable originated from the fact that the zombies' intelligence levels are very depression, then they are just considered mindless puppets of meat. EmptiesWhen Paul Monroe was saved past Abraham Ford and Michonne equally he was sleeping in an abandoned car, he used the name "empties" to refer to the zombies that were trying to become into the automobile. It is likewise the main term that is used in The Walking Expressionless: World Beyond. DeadiesThe proper noun was used by Albert as he panics after eating Dale's leg, whom was bitten. The term is as well used in the Video Game by Andrew St. John when recalling them getting caught on the electrical contend surrounding the St. John's Dairy Farm. Sam used this term in "Indifference" while in conversation with Rick and Carol Peletier. Too used by Negan in Issue 165. CreepersThe name is used by Merle Dixon in "Walk With Me". Merle uses this term when he is nigh to kill multiple walkers. SwimmersThis proper noun is used when Dale Horvath and T-Dog see a swollen zombie trapped in the depths of a well while living at Hershel's farm. The verbal quote is "Looks similar we've got u.s.a. a swimmer." The term is likewise used by Lilly Caul, for the zombies underneath the inundation. Dead OnesThis is used several times to describe a group of zombies. EatersThis term is used past Daryl Dixon to draw the zombies during the before stages of the outbreak in The Walking Dead: Survival Instinct. GhoulsThis term is used by Tyreese in the Comic Series while talking to Rick almost how he fears more the living than the "half-rotten ghoul trying to eat my flesh." Carley from the Video Game too determinately calls them this when Lee asks if Doug saved her. During Survival Instinct, Kessler says that he locked himself up from the "damn ghouls". PsychosThis name is used by Daryl in Survival Instinct, during his talk with a cop called Jimmy Blake, who is hiding in a shelter on the roof of a building. WanderersThis term, though not said as much, is used describing unseen or roaming walkers. AbominationsUsed by Merle in the Survival Instinct game. Creepy-CrawliesUsed by Chuck in the Video Game. GoonsIn Survival Instinct, the remaining Survivors in Oakview calls the zombies "Goons". DecaysIn The Walking Dead Webisodes: The Oath, Karina calls the zombies "Decays". SwarmsUsed in The Walking Dead Webisodes: The Oath, a minor horde is called a "swarm" past Paul and Karina. The Democracy soldiers used this term also. Walking BodiesGale Macones, in The Walking Dead Webisodes: The Oath, calls the undead, "walking bodies". Walking CorpsesIs used oftentimes in The Walking Dead Social Game: Chronicles and is oft used by Harlan. Skin-EatersUsed to describe the undead by Sam and Ana in The Walking Dead flavor 4, episode 4 "Indifference".[iv] The InfectedUsed by the U.S. Military machine and CDC personnel such equally Dr. Edwin Jenner every bit a coating argument for all zombies, as well as all homo beings believed to be contaminated past the zombie pathogen. Also used past the survivors in Fright The Walking Dead. StinkersUsed by Magna's Group as they are traveling through the woods, prior to existence swarmed by a massive herd guided by Paul, Eugene, Rosita Espinosa, Aaron, and other herd wranglers by accident. Cow-CatchersA term, more of a metaphor, used by Jane. When escaping from a crowd of walkers, she disables a walkers jaw and pushes through the herd with this walker, referring to it as a moo-cow-catcher as information technology works just like a real life cow-catcher. RottersUsed by members of the Atlanta Police Department at Grady Memorial Hospital and past the Wolves at one point. Cold BodiesUsed by Martin in "No Sanctuary". DeadheadsUsed by Nicholas during a word in "Remember". SkinbagsUsed by Moyers during a discussion in "Cobalt". WendigosUsed past Alex Fairbanks during a conversation with Michonne Hawthorne in "What We Deserve", though not actually mentioning its name. His grandmother refers to the zombies as Wendigos, a mythological cannibalistic monster from Algonquian folklore as the Fairbanks family are Native-American themselves. The DeadUsed offhandedly past many survivors, notably with the survivors in Fear The Walking Dead, specially Daniel Salazar. The WastedUsed by Brandon'south grouping in Fear The Walking Dead, starting in episode "Do Not Disturb". It is also used by members of the Kingdom, starting with Benjamin, in "The Well". MuertosUsed by Javier García and his family. Means "Dead Ones" in Spanish. Lab RatsUsed by Dave and Tony in Season two Episode viii GroanersUsed by the DJ in Fearfulness The Walking Dead: Radio Waves. Hunger DemonsTerm used by Rafael Machado. HungriesTerm used by Rafael Machado. Monstro Da FomeTerm used by Rafael Machado. DeadersA term used past Merle Dixon in Survival Instinct, referring to the herd moving towards a bar his gang was holed upwards in. The PassedA term used by John Dorie. The StumblersA term used by Ryan in 1 of the Althea'southward tape. HissersIn the TV Series, flavor 10 episode 5 (What It Always Is), Amelia calls zombies "the hissers" BlockersA term used past Anderson's grouping to draw walkers that wear thick armor. JiāngshīPronounced (Jang-Sher) is a term used in The Walking Dead: Typhoon to descripe a type of reanimated corpse in Chinese legends and folklore. GuardiansA term used by the Whisperers in the Tv Series. RippersA term used past Virgil. ChompersA term used by Dakota in Fear The Walking Dead Season 6. PostersA term used by the Doomsday Cult in Fright The Walking Dead Season 6. Has-BeensA term used by Tony Delmado and Percy. HusksThis is a term used by Athena Mukherjee. Given that Athena said it in Grace's dream country, it's probable that this was a term she likewise used as well as mayhap even the Lonestar Power & Calorie-free survivors. Krispy KremesSpeed Wilkins refers to the burned zombies from the prison herd equally such much to the annoyance of Lilly Caul. SlugsLilly Caul makes a list of as many terms for zombies equally she can call back that Tommy Dupree had come up with. This is one of many of those terms. ShellsLilly Caul makes a list of equally many terms for zombies every bit she tin recollect that Tommy Dupree had come upward with. This is one of many of those terms. StiffsLilly Caul makes a list of as many terms for zombies as she can remember that Tommy Dupree had come up upward with. This is one of many of those terms. CarcasesLilly Caul makes a list of as many terms for zombies every bit she can recall that Tommy Dupree had come upwards with. This is i of many of those terms. DicksLilly Caul makes a listing of as many terms for zombies every bit she can remember that Tommy Dupree had come up up with. This is one of many of those terms. ChewiesLilly Caul makes a list of equally many terms for zombies as she tin remember that Tommy Dupree had come up with. This is one of many of those terms. ReekersLilly Caul makes a list of as many terms for zombies equally she can remember that Tommy Dupree had come up upwards with. This is one of many of those terms. Meat FlyersLilly Caul makes a listing of as many terms for zombies every bit she tin can remember that Tommy Dupree had come up with. This is one of many of those terms. FeedersLilly Caul makes a list of as many terms for zombies as she can call back that Tommy Dupree had come up upwards with. This is one of many of those terms. MofosLilly Caul makes a list of every bit many terms for zombies as she tin remember that Tommy Dupree had come up with. This is one of many of those terms. FuckersThis is used several times to draw a group of zombies. PusbagsA term used in the novel serial. FallenA term used in the novel series. WildfireA term used by Melvin when describing a herd of walkers. It should be noted, that this term is besides used by Dr. Edwin Jenner to describe the spread of the virus. StragglersA term ofttimes used for any remaining walkers after a large herd has been defeated. Meat MunchersA term used past Sarah Rabinowitz PackA term used by Shane Walsh to describe a grouping of walkers that is smaller than a herd, similar the ones that attacked the Military camp. BastardsA term often used by the groups members of the Atlanta Camp, especially during the early on seasons. The ReanimatedA term ofttimes used by numerous counts of survivors to refer to zombies. Reanimated BodiesA term ofttimes used by numerous counts of survivors to refer to zombies. Reanimated CorpsesA term often used by numerous counts of survivors to refer to zombies. Reanimated CadaverA term often used past numerous counts of survivors to refer to zombies. BearA term used by Wendell when referring to a walker. It seems to be a codeword to describe the dead between him and Sarah. BogiesA term used by Sarah. Originally used from here time at the armed forces, she now uses it to describe the dead. SickosA term used by Magna's Grouping. TailsA term used by Magna's Group. Original RecipeA term used past Eugene Porter later the discovery of The Whisperers. Used to destinguish members of the dead from members of The Whisperers. Pare-MunchersA term used by Sarah. Mindless FreaksSaid past members of The Living. CorpsesSaid by members of The Living. Bad OnesSaid by Duane Jones in the Morgan Special. UndeadAn oftentimes used term across the franchise. CannibalsA term used past Jeffrey Grimes. PeopleA term used to depict the undead during the early onset of the apocalypse given that society had yet been able to definetly ascertain what was going on. The IllA term used to describe the undead during the early onset of the apocalypse given that society had yet been able to definetly define what was going on. BobberA term used by the residents of the Oceanside community, specifically those that came from the ocean. Living DeadA term used by Negan Smith to describe the walkers on the contend of The Sancturary. PricksA term used by Negan Smith to depict the walkers on the contend of The Sancturary. Epidermis EpicureansA term Eugene used to descirbe the dead. HordeA term used to describe a big group of walkers. Dead PeopleA term used by Morgan when trying to explain to Rick virtually the apocalypse. Test SubjectA term used by the researchers at the CDC. FreaksA term used by The Prisoners. Rot BagsA term used by Negan Smith to refer to the walkers inside the Subway Tunnel. SkankA term used by Daryl Dixon. BloatersA special kind of zombie seen in Overkill's The Walking Dead. The Hungry OnesA term used past Blastoff when she threatens Henry that she'll let Beta suspension both his arms and legs and leave him for the dead. Mega ClustersA term used by the Civic Republic to describe a big herd. ColumnsA term used by the Borough Republic to depict a large herd. Dumb DumbsA term used by those who live inside the CRM Decontamination Centre. The DamnedA term used by Ezekiel in the episode "The Damned". VesselsA term used by the residents of The Perimeter. ZombiesThe term zombie was used very early in the Comic Series, most notably by Rick and Tyreese, before beingness abandoned. Despite the fact that the idea of zombies was never a thing in the TV Universe, and thus the term would never have been popularized, the Waitress tells Troy that the quesadilla contains "antojitos zombie". Variant CohortsA term used by Dr. Edwin Jenner to describe a new version of zombies that are seen in France. He says that to his noesis, those type of zombies have yet to be seen in the UsaA. |
The Zombies of "The Walking Dead"
- "Just to get this on record in one case and for all... and information technology is complicated, I know... here's how zombification works. Whatsoever makes people come back equally zombies after they die--it'south inside them. It's within everyone. No matter how anybody dies, as long as the brain is intact... they plow into a zombie. Well... bites, and direct to blood contact with zombie gunk, [...] causes death. It's a potent infection that leads to fever that kills someone. Then the "virus" or any is already in them... turns them into a zombie."
- —Robert Kirkman[src]
Zombies within The Walking Dead universe are Robert Kirkman's version of George Romero'due south Night of the Living Dead zombies.
Zombies are relatively weak and unintelligent as individuals, but are dangerous in large numbers and in tight spaces. They are the main antagonists within the mail-apocalyptic world of The Walking Dead. The vast majority of the human being population (6.ix billion people as of 2010) has been wiped out by zombies, which at their summit, outnumbered humans 5,000 to 1. This leaves about 1,400,000 survivors left.[5]
Equally a species, Kirkman'due south zombies do not evolve and are permanently doomed to simply deteriorate until there's nothing left but the skeleton.[6]
Pathogen
- Dr. Edwin Jenner: "It could be microbial, viral, parasitic, fungal."
- Jacqui: "Or the wrath of God?"
- — Jenner and Jacqui discussing the possible origins of the mysterious zombie pathogen.[src]
Everyone in The Walking Dead universe somehow contracted the zombie pathogen that, for reasons and through ways unknown, brings the recently deceased back to "life." It is unknown where the disease originated from nor is information technology known whether if information technology's a natural or a man-made disease. Scientist Dr. Edwin Jenner did non even dominion out the possibility that the disease is of supernatural origin. The exact taxonomy of the pathogen is also unknown. Curiously, the pathogen itself does not impale its hosts. Instead it remains fallow, likely within neural cells in the brain, leaving its host visibly and physically healthy. Simply when the host dies, does the pathogen become active, infecting and reviving neural structures in the brain stem and certain parts of the cerebellum, turning a human into a zombie. A zombie is thus a condition a recently deceased host enters when the pathogen is in its active stage.
Transmission
The zombie pathogen seems to possess two split up, but parallel modes of infection: latent and fluid contact/bites/scratches.
- Latent: In The Walking Dead universe, well-nigh, if non every, human beingness on the planet is believed to be infected by a dormant strain of the zombie pathogen. Information technology is currently unknown how one contracts the dormant stage of the pathogen, though its apparent total infection rate worldwide suggests information technology is either air-borne, water-borne, or both. In one case infected, the virus spreads throughout the body through the blood, probable concentrating in the primal nervous system. Withal, so long as the host remains alive, the pathogen remains latent or dormant within them and is asymptomatic to the host.
- Fluid Contact/Bites/Scratches: Though concrete contact with a zombie's saliva or claret will not cause an individual fatal infection, any fluid contact with open wounds volition lead to irreversible contamination of the individual. Nonetheless, zombie bites are not fatal because of the dormant zombie pathogen. Rather, ane possible explanation is that through bites, the active pathogen carried within zombies induces a fatal and irreversible cytokine tempest, farther exacerbated by bacteria that reside in a zombie's oral fissure. Scratches could cause similar infections for similar reasons, however, no one in the comic or TV-show has ever gotten the fever as a event of a scratch. While zombie scratches and clawing rarely crusade fatal infections, the deep gouges generally left by zombie bites are almost always fatal; death can be potentially avoided if the seize with teeth is on an appendage, which must be immediately amputated. However, this does not always work, and bites on the torso, or on veins or arteries are universally fatal. Even if an amputation proves successful at removing the infection, blood loss and subsequent infection is also extremely unsafe due to the more often than not unprofessional execution of the process.
Comics Series
In the comic series, getting zombie actual fluid (blood, bile, saliva, etc.) or any function of the body directly into the blood stream causes infection, fever, and decease, as evidenced by Negan'southward successful tactic to encompass weapons in zombie flesh and guts for one-hit kills.
Idiot box Universe
It is unclear in the Boob tube-serial whether or non the rule of infection in a higher place from the comic series is applicable. Sasha accidentally cutting Abraham's arm with her zombie-blood soaked knife, still he survived, indicating that the rules in the television series are unlike to a degree. This was referenced before in the Season 2 episode "18 Miles Out", where Shane cuts his own hand with a knife that was previously used to impale a walker, and later wipes his cut mitt on a identify which a walker has licked.
Withal, in Season 8, due to a shortage of bullets, Negan Smith orders his men to dunk their weapons in walker guts to use to infect any living survivor with one slash (very similar to the comics) and the Saviors are successfully able to infect numerous residents of the Hilltop colony by injuring them with their coated weapons. It is possible that more direct injuries to living survivors such as deep penetration wounds and larger quantities of walker tissue entering the bloodstream are able to cause living survivors to die and plow. At ane signal, Daryl Dixon states that this method of infection isn't the aforementioned equally existence bitten, that some people turn and some don't. However, this is contradicted by Tara Chambler who points out that everyone only her who got hit past tainted weapons barbarous ill and turned. In Tara'southward instance, it is believed that Dwight purposefully shot her with a clean arrow to save her life. In all probability, the injuries to Shane and Abraham mentioned in a higher place were non fatal because their wounds were not deep enough to become infected.
As seen in "The Big Scary U," using the walker guts trick has its own downsides every bit its possible for the person to get sick from the leaner and contagions carried in the expressionless blood and guts. Gabriel Stokes got sick in this manner, though Negan, who used blood from the same walker and put it unprotected on his skin, did not. All the same, this is simply transmission of already present illnesses and not contagion that turns people into zombies.
As seen in Season x, it appears that spreading walker blood through a water source does not contaminate it with the pathogen. When Mary did this to Alexandria's water supply, the residents only got cholera. In addition, the community's water filters would've stopped it had Dante non turned them off.
Symptoms of Infections
The zombie pathogen seems to possess two stages: a fallow stage and an agile stage.
Dormant Stage
- Michonne: "They weren't bitten."
- The Governor: "Doesn't matter. Even so nosotros die, we all plough."
- — The Governor revealing the dormant phase of the infection to Michonne and Andrea.[src]
Equally mentioned previously, during the dormant stage, the pathogen is asymptomatic. The host will thus remain healthy despite being technically 'infected' and volition continue to remain so every bit long they are alive. Afterward the host dies, the dormant pathogen enters the agile phase and will brainstorm the process of reanimating the body through the infection and reactivation of neural structures in the brain. No thing how an private dies, unless their brain was severely damaged or destroyed, they will reanimate into a zombie following death.[vii] [8]
Active Stage
- "It invades the brain like meningitis. The adrenal glands hemorrhage, the encephalon goes into shutdown, so the major organs. Then death. Everything y'all ever were or ever volition be…gone."
- —Dr. Edwin Jenner describing the active stage of the infection.[src]
The pathogen enters the agile stage when an private dies and is responsible for the host's reanimation as a zombie. When an individual is bitten by a zombie, the active pathogen is transmitted into them too as a plethora of bacteria and other infectious agents that reside in a zombie's mouth. In the event that amputation fails or is not possible, it is believed that the active pathogen so induces a fatal and irreversible cytokine storm, causing a loftier fever, aches, farthermost fatigue, and nausea. Equally the infection progresses, the agile pathogen invades and spreads through the encephalon like meningitis, infecting synapses and other neural structures that are concentrated in the brain stalk and parts of the cerebellum. At the climax of the infection, the adrenal glands hemorrhage and the brain completely shuts downwardly. All encephalon activity would cease, followed by the major organs and the torso would be clinically dead: no measurable encephalon activity, no reflexes, and no respiration or pulse. The fourth dimension between the onset of the symptoms and death, followed by reanimation is very dependent on the severity, location, and quantity of the bite wound(due south) of individuals who cannot be saved.
- "I've seen it. I've seen what it does. The bites don't plow you, simply the infection is not treatable. Infection kills you like anything else."
- —Liza Ortiz describing the infection to Travis Manawa.[src]
In "The Expert Man" of Fright the Walking Dead, Elizabeth Ortiz, after spending time with armed services doctor Bethany Exner, implies that all the infection itself from the bites does is kill the person. The reanimation comes from the person dying equally information technology would if they died of something like a gunshot or stab wound.
Those bitten experience the following symptoms as the infection progresses, ending in expiry:
- Dizziness
- Weakness and fatigue
- Fever
- Delirium/hallucinations
- Chills
- Nausea/vomiting
- Stake skin
- Diluted pupils
- Soreness
- Fluid belch
- Spontaneous aggression or anger
- Fainting
- Pilus loss and missing scalp pieces
- Dehydration
- Coughing up blood
- Pale yellow sclera
- Internal hemorrhaging
- Organ failure
Reanimation
- "The dominion is Any it is that causes the zombies, is something everyone already has. If you stub your toe, get an infection and die, you turn into a zombie, UNLESS your brain is damaged. If someone shoots you in the head and you dice, you lot're dead. A zombie bite kills you because of infection, or blood loss, not because of the zombie "virus.""
- —Robert Kirkman[src]
- "A dead trunk wouldn't become a walker until its body temperature had lowered enough that some other walker wouldn't exist tempted to bite it. It reaches a very dead corpse state before reanimation occurs."
- —Robert Kirkman[src]
The expressionless corpse of anyone that dies for any reason volition reanimate every bit a zombie, unless the brain of the individual is badly damaged or destroyed, or the person was dead prior to the outbreak. As seen on the MRI of Candace Jenner, when a person dies, the active pathogen they behave enters the active stage, and reactivates critical areas of the brain that information technology infected, specifically the encephalon stalk and some parts of the cerebrum and cerebellum that support necessary vital systems such as motility, resulting in reanimation after a variable amount of time. Since the agile pathogen only reactivates the encephalon stalk and not parts of the brain such as the frontal lobe and neocortex that are responsible for higher-order brain functions, the reanimated person retains merely a physical resemblance to their former cocky.
In the TV Series, it was stated past Dr. Jenner that (according to all gathered evidence and inquiry available at the fourth dimension) a corpse can reanimate between three minutes and eight hours after decease, though at that place are instances where reanimation seems to happen much quicker, and the video game suggests that it could happen in seconds.
Physiology
Comic Series
In the comic book, the group usually encounters two zombie types: wandering, noise attracted "roamers," and lethargic "lurkers." In the kickoff volume, a lurker is seen eating a deer. It ignores Rick and Shane. In Volume 4, a lurker bites Allen as he carelessly passes it past.
In Book 10, Eugene studies a lurker that is likewise weak to motion, suggesting that afterward fourth dimension and lack of food, roamers become lurkers that get less alarm and active equally time passes.
In a recent letter of the alphabet column, Kirkman promises more hints of zombie physiology, and in a contempo cavalcade he confirmed that "...whatever is making them walk around is besides keeping them from rotting to basic in a thing of weeks." [ix]
A zombie "lifetime" varies, though it is known that a human will likely outlive a zombie through the course of many years/decades.[ten]
The body of the corpses, very likely through the zombie pathogen, manages to avoid firsthand decomposition like regular human corpses, being able to halt or at to the lowest degree slow down, decomposition for years, if not decades at a time.[11]
Goggle box Universe
In the prove, information technology has been demonstrated that zombies don't require sustenance by eating, only take a stiff want to do so. This is despite the fact that they take no digestive or circulatory activity which makes them unable to assimilate any flesh they consume. Zombies do not demand to exhale, evidenced past Pete Dolgen yet trying to reach for humans while underwater.
Zombies may very rarely "dodge" melee attacks by leaning out of the way slightly, and some have been observed belongings up their arms to as well block attacks.
Milton Mamet once stated that zombies do starve, just "slower" than humans.
Much similar in the comics, decomposition is dramatically slowed down compared to a regular corpse. Cliff Carlucci likely died not long afterwards the outbreak, but was nonetheless agile a decade later.
Both Universes
Zombies have the ability to discover scents and tin differentiate betwixt the living and the dead; they prefer to feed on living mankind. Covering 1's cocky in the scent of decay tin can act as a camouflage. They tin also employ sight to distinguish the living from the dead, although they seem to have poor eyesight every bit their irises fade and decay over time. They brand upward for this with heightened senses of hearing and aroma. Darkness seems to have fiddling effect on zombies' senses at close range, and in areas devoid of lite they can still detect their way around equally they would in the 24-hour interval.
Individual zombie strength depends on the physical makeup of the individual and on how long they take been reanimated. When attacking, zombies often go more lively, exhibiting full-torso try, and tin can produce enough force to rapidly overwhelm an adult human being. Zombies have been shown to exist able to rip open human and animal victims with ease, and they tin fifty-fifty rip off human being limbs with plenty strength. As zombies decay, even so, their muscles, and consequently, their entire body, becomes slowly, but surely, weaker.
Zombies feel no hurting. Although boring and seemingly unintelligent when not active, they can react quickly to sufficient stimulation, and can rapidly overpower a victim they have taken by surprise. Though their bodies are no more or less durable than a non-decomposed human body, they tin absorb all mode of physical harm, even when badly decomposed. Annihilation other than a head attack, spinal cord severing, or dismemberment leaves them seemingly unfazed. As long as their brain remains intact, everything that is attached to the brain can continue to function as normal, fifty-fifty if merely the skull remains and is severed from the torso.
Other than a mostly intact encephalon, zombies don't appear to require any vital systems or organ functions to survive, although their convalescent functions exercise decrease every bit their level of decomposition increases. Sufficient physical impairment can tiresome them down, or return them incapacitated.
Compared to humans, zombies have rather limited mobility. Unstimulated, zombies stand still, or shuffle around slowly. When in this land they are sometimes referred to every bit "lurkers," as they can chop-chop activate, assault and kill. Zombies tin can besides be found lying on the ground or in piles of other bodies, and can appear to be dead until stimulated. If they are pursuing a possible victim, zombies can move somewhat more than quickly, roughly equivalent to a very light jogging pace. They can also lunge very brusk distances to grab close prey. They are difficult to shake off if they exercise manage to grab their victims, often allowing their arm to be ripped off before they will begin to permit go.
Behavior
- "Attracted to sound and motion. Compulsion to eat never subsides. Susceptible to group beliefs that makes motion piece of cake to predict and control. They're simple creatures. Piece of cake to figure out."
- —Eugene, regarding zombie beliefs.[src]
A reanimated body responds to stimuli such equally light, aroma, and loud noises. Oddly, even if the caput is separated from the body, as long as the brain is intact, the caput will however attempt to swallow annihilation within reach. The body of a zombie does appear to be truly dead, which means that it does non experience pain, has no reflexes, and wounds to it will non heal; its charge per unit of decomposition slows drastically but does continue.
There is anecdotal prove that some retain vestigial elements of memory and personality and this is shown some repeating behavior such as clinging to possessions, attempting to open doors, and even using large rocks to break through windows and doors.[12] Zombies though, are incredibly unintelligent and more often than not unable to use tools or understand the need for them. It has been hinted at that newly reanimated corpses retain some basic sense of intellect and perhaps memory, and tin can perform very basic tasks such as opening doors. They have no sense of self-preservation other than eating, and volition non react at all to the deaths of other zombies or to potentially lethal dangers to themselves.
Zombies instinctively bite any prey they come in contact with, only have as well been observed clawing at, violent, and even punching humans and animals in guild to topple them. They are tiresome and have a hard time overcoming obstacles, but take on occasion been shown to perform tasks like running and climbing fences.
Disposal
- "These things only become down with a caput shot."
- —Daryl Dixon describing how to kill zombies.[src]
Because a zombie is derived from a human form, information technology is limited physically by many of the aforementioned constraints that a human has. Just because a zombie is, by definition, expressionless, it slowly rots and decays like other expressionless organisms. Over time, flesh and muscles deteriorate, and it becomes less and less formidable.
They are only truly killed by destroying the brain, a mutual theme in many zombie variations. A severed caput will remain animated and ambitious until the brain is destroyed or eventually disintegrates from decomposition. Fire has little effect on zombies, other than peradventure angering them further, and ordinarily lethal things such as acrid or electricity also exercise little to impede them. They can exist paralyzed if their spinal cords are severed, though if they yet have plenty functional use of their arms only makes them much less ambulatory, clawing and dragging themselves across the ground. Radiation isn't plenty to keep someone from turning and if a person dies of radiation sickness, their walker remains will be radioactive.
Intelligence
- "But a shell driven by mindless instinct."
- —Dr. Edwin Jenner describing the intelligence of zombies.[src]
Though zombies retain a physical resemblance to the living, cognitive similarities are almost non-existent across low-level functions, though there are examples of behavior that suggest zombies may retain small fragments of memory of their past lives. Zombies have plenty intelligence to walk upright, to use their bodies to break objects, and to climb effectually or over somewhat small obstacles such equally concatenation-link fences. Zombies tin ascend and descend staircases, admitting very clumsily and slowly. They cannot generally operate doors or gates and just attempt to exercise so when they are relatively "fresh"; they tend to fustigate through obstacles rather than traversing them.
By and large, zombies are void of any emotional expression and thought. When stimulated, whether by dissonance, sight of prey, or but encountering a problem they cannot solve, such as being unable to open a locked door, they rapidly descend into a state of murderous aggression. If they spot prey when stimulated, they tin pursue them ceaselessly, showing ravenous hunger.
They are non hunters, yet, and have no concern in alerting their victims or trying to hunt them with intelligence, ever seeming to roar, grunt, and growl whenever they are stimulated. Zombies seem to only be fatigued to noise (such every bit that of a gunshot), presumably because they attribute the source of the noise to be caused by potential victims, and the smell of any blood that does not belong to a zombie. They have however occasionally been shown to exist able to catch their victims by surprise, notably the walker who fatally wounded Dale Horvath which approached him silently and before pouncing him was merely stimulated when Dale turned to see information technology.
Zombies also tend to class groups and stick together, and mimic the actions of other zombies, giving them a mob mentality. This can lead to zombies forming "herds," large hordes of zombies are far more unsafe and aggressive than smaller groups. In "Guts," zombies retain a farther animalistic trait within their "herds," actualization to "sniff out" or examine new-coming zombies earlier leaving them be, as they do to Rick and Glenn, which may indicate that zombies seem to be able to familiarize themselves with their own kind and exist cautious of ones they practice not recognize.
Newer zombies may rarely utilize primitive tools, such as using a heavy brick to smash a window, but none have any loftier-level abilities to apply items in their surround.
They lack any remaining speech communication capabilities, and can merely moan, grunt, or wheeze, as well equally roar and scream when alerted. Zombies are not shown to be able to "communicate" with other zombies by any means, though they volition often re-create the actions they witness other zombies perform, such every bit bashing on a door or moving in a group, eventually forming a herd.
Robert Kirkman wrote on Reddit:
...In the beginning of the show nosotros saw walkers do things like using a stone to assist fustigate the doors in or turning a door knob, is there a reason we've stopped seeing them exercise that?
"Older zombies are less together and capable or doing things similar that. Fresher zombies, which there were more than of in flavour one, are able to practice more than than older, more rotted zombies.
Eating Habits
Zombies prefer to eat anything expressionless or alive: animals and people. Zombies do not assimilate nutrient. When their bodies are "full," the undigested meat will exist forced out through the anus.[13] As zombies are expressionless, their bodies will continue to rot even if they are well-fed.
Zombies are never shown in any media to exhibit cannibalistic tendencies, fifty-fifty afterwards going through long periods without food, and just show interest in animals and living humans.
If the zombie loses the power to feed, they evidently lose the desire to do so—a behavior observed in Michonne's pet Walkers. With their loss of desire for eating also comes with a loss of aggression and activeness; unless present around other zombies, those who have lost the volition to swallow will remain quiet and lethargic, mindlessly walking in whatever given direction and paying no heed to humans.
The presence of many zombies beingness partially consumed or missing limbs also indicates that zombies, though they seem perpetually hungry, do non ever devour casualty fully, pregnant that, at least for a short flow of time, tin can feel "full" and not desire to swallow.
In the TV series, the walker that consumed Lori Grimes' torso was lethargic, sated and total, and did not attack Rick when he arrived on the scene. Nevertheless, they can be driven to attack and consume live prey due to the sheer aggressiveness the reanimative contagion seems to have given them.
Camouflage
Information technology's been discovered by survivors that there are ways for them to blend in with zombies without being noticed. It's learned that when a person covers themselves in the aroma of a zombie or corpse, other zombies can't tell the difference between them and one of their own. The first camouflage method to exist discovered was using the guts technique. By smearing parts of the torso with zombie blood, a person is able to come across zombies undetected. Unfortunately there are two problems with this technique. The first problem is that the blood can easily dry upward or be done off, leaving y'all once again being noticed past passing zombies. The 2d problem is that zombies will attack regardless of smell if the user draws attending to themselves such as causing extremely loud noises or start bleeding their own blood. This technique was first discovered by Rick and Glenn every bit they were walking through Atlanta. Nicholas Clark was able to employ this technique several times without incident later on discovering information technology past blow. Notably, on the first fourth dimension he did it, the walkers continued to ignore him even after Nick killed several. Due to the danger of getting ill from normal contagions within the blood, survivors tend to spread the blood and guts on a sheet or piece of clothing that they are wearing rather than direct skin contact. During the concluding battle of the Whisperer War in "A Certain Doom," the Coalition used this trick to corking consequence to pass through a massive horde and later to infiltrate it and silently assassinate their enemies inside.
The second known technique are "walker pets". By being in close proximity with a zombie without existence bitten, the other zombies volition instinctively assume the human is also a zombie. In the Telly-Series, The Governor once noted that by "walk[ing] with the biters, they remember you lot're a biter". Although the user's shut proximity with the zombie usually wards off the other zombies, they tin can still attract attention since their smell is withal exposed. This technique was get-go discovered by Michonne who kept her zombified swain and his friend in bondage after cutting off their arms and jaws.
The third known technique is zombie peel. Similar to the guts technique, the user masks their smell past skinning the pare off zombies, curing it into human being leather (which eliminates the danger of contagion), and wearing them as vesture. Faces and scalps are usually used to create a mask, which can be repaired by sewing in newer pieces from other zombies as desired or by necessity. This is maybe the all-time out of the three when it comes to camouflage as it tin can't be done off and doesn't leave a survivor exposed. Yet, they can withal be attacked past zombies if they draw attention to themselves. Additionally, unfamiliar survivors may shoot inconspicuous humans, thinking that they are zombies. This technique is notably used by a group chosen the Whisperers.
Also of notation is that walkers tend not to notice or target those in avant-garde states of infection, equally evidenced past Minerva being able to autumn back into a herd in "Accept The states Dorsum" without any of the above-mentioned techniques. However, she was also shown to have a large amount of walker blood and gore on her body, probable from the carnage she was caught in earlier, which may accept helped camouflage her, though the walkers did eventually accept notice of her and set on her after she was shot by Clementine.
It was recently revealed that when a survivor is suffering from a septic or gangrenous wound, the smell of the wound volition mask their scent from walkers. This causes walkers to ignore them, until they cause too much noise or go noticeable to the walkers. This method, however, is non safe due to the fact that the survivor is risking claret poisoning and further necrosis of their flesh due to the nature of the septic/gangrenous wound.
Characters That Turned
The following is a listing of characters from The Walking Dead that have all died and reanimated every bit a zombie. The video game section shows all characters that tin potentially turn undead, regardless of player selection.
Prominent Victims
The virtually notable characters killed by zombies are listed below.
- Paul (Causeless, Alive)
- Mrs. Heller (Off-Screen, Determinant)
- Robb Spanner (Alive)
- Don (Acquired, Alive)
- Patty Taylor (Alive)
- Gary Taylor (Determinant)
- Leon Basset (Alive)
Trivia
- It is confirmed by Edwin Jenner, near notably in Candace Jenner's brain projection, that only the brain stems and small regions around it are active. However, every bit the sensoric, problem-solving and coordination centers were completely disabled and inactive, it does not brand sense that walkers would exist capable of using tools, and possess hearing and smell beyond that of humans. The explanation for this is notwithstanding unknown.
- In the TV Series, walkers are shown mainly in "Guts" and "Bloodletting" to run at a very calorie-free jogger'southward footstep, despite the fact that Kirkman has stated in the past that all zombies run at the aforementioned step as those seen in the Romero films. This was Darabont'due south vision before he left the Series.
- It is possible that the claret of a zombie being consumed directly or indirectly does not touch a human in whatsoever way. This is shown several times throughout the serial.
- In the season v finale of the show, Rick has to push button his hands through a walker'southward throat, causing information technology to drain out all over Rick's face up. If one looks closely, one can see Rick actualization to consume/eat the blood.
- Another instance is in season half dozen, episode iii, when Rick comes across two walkers, 1 of which has a knife stuck in the shoulder. He takes that same knife and accidentally cuts himself with it with the walker's claret visible on it. To this 24-hour interval, Rick hasn't shown whatsoever signs of an infection.
- In Flavor 10, the Whisperers infecting Alexandria's water supply with walker blood and guts combined with Dante turning off the filtration organisation just gives the residents cholera, presumably from the natural bacteria in the walker remains.
- More evidence comes from Fright The Walking Expressionless. During the midseason premiere of flavour 2, Nick watches from an abandoned bus equally two dogs that recently attacked him become devoured by a swarm of walkers. After the herd slowly moves on, a very hungry and thirsty Nick crawls up to the dogs' mangled corpses and takes a chunk of the meat and gain to eat information technology, but never shows any sign of infection afterward.
- In flavor 1 of the Tv set series, the walkers' optics were generally grayness or yellow with a reddish limbal ring, only in the flavour 2 webisodes, "Cold Storage" and the later episodes of the Telly Series, their eyes are mostly gold. Older and more decayed walkers, withal, have mostly or completely faded irises, leaving only nighttime pupils.
- According to Robert Kirkman in episode two of Talking Dead, in the TV Series, the works of George A. Romero were never made, and thus zombies practise not appear in fiction.
- In the Webisodes, it is rumored that terrorists caused the "infection." This is nigh likely not true, as Kirkman himself never intended to explain the source of the outbreak and thus is just what is a rumor.
- In the Fear The Walking Dead: Radio Waves podcast, a conspiracy theorist claims to accept constitute proof that the infection was caused by the regime as a means of population control. How reliable this is is unknown.
- Walkers are some of the many amputees in The Walking Dead. For other victims, see Amputated Victims.
- Scott Gimple believes the walkers' decomposable vision attracts them to fire. Fire represents two of the only things walker can nonetheless see: light and motility.[xiv]
- In "Guts," a walker is seen displaying intelligence by using a rock to interruption the glass of a section store in which a group is hiding. Zombies are also seen climbing fences. The writers of the AMC series say that they agreed on making the zombies of the first season "smart," only for every flavor since, it has been accepted that zombies are unintelligent beings.
- Perhaps recently deceased people retain their motor functions and tin pick up objects and climb over fences.
- While smearing oneself in walker guts is seen to be an effective play tricks in a tight situation, it as well carries dangers as the person using the trick can get ill as happened to Gabriel Stokes in "The Big Scary U". On previous occasions, characters took precautions to prevent touching the guts directly with Rick specifically stating in "Guts" to not let the guts to affect anyone's peel or get in their eyes. When Gabriel got sick, he and Negan Smith, who remained fine, had no way of taking extra precautions. In "Worth", Eugene Porter theorized the infection Gabriel got had to be flu or cryptococcosis and was probable airborne.
- Overkill's The Walking Dead features special kinds of zombies known as "Bloaters", bloated zombies that explode after being killed or just by getting close to them. This is only instance in the franchise to feature a different kind of zombie other than regular ones.
Video
The Walking Dead - Walker Zombie Kill Count Season 1 two
Walker Kills (Season 1 and two)
References
- ↑ Lee calling the expressionless a "Zombie"
"The Keys are on that Zombie out on the street."
- ↑ Chicago Comic & Amusement Expo 2012, interview panel with Lauren Cohan and Steven Yeun
- ↑ For the concept of a "zombie herd" being carried to the horrifying extremes, see David Moody's Autumn series.
- ↑ The Walking Dead episode Indifference (season iv episode 4). 14minutes 5seconds in version that includes "previously on The Walking Dead". Ana said: "We were at that place near a day and the skin-eaters showed up."
- ↑ Image Comics; The Walking Dead, Issue 10
- ↑ Issue 47, page 27, "Letter Hacks".
- ↑ ,Comic book serial, Issue xv
- ↑ Revealed gradually in the TV Serial episodes TS-19, Better Angels, Beside the Dying Fire and confirmed separately past the Governor in Walk With Me.
- ↑ Outcome 121: Letter Hacks.
- ↑ Consequence vii - Alphabetic character Hacks
- ↑ Effect 9 - Letter Hacks
- ↑ Season 1 Ep two, Guts
- ↑ Event 111: Folio 26; Letter Hacks.
- ↑ Talking Dead, Inside the Dead, Season 4, Episode 14. "The Grove"
External Links
- Every "Walking Expressionless" zombie kill in graphic form, Tulsa Globe, (December 10, 2012).
| | |
|---|---|
| Abstract | Betrayal • Cliffhangers • Denial • Depression • Distrust • Discrimination • Envy • Fright • Foreshadowing • Forgiveness • Humanity • Humor • Hope • Pride • Regret • Religion • Revenge • Sacrifice • Sanity • Secrecy |
| Realistic | Amputations • Bad Weather condition • Camouflage • Cannibalism • Decapitations • Framing • Heroism • Disease • Leadership • Mercy Killing • Murder • Nicknames • Punishment • Rape • Suicide • Teamwork |
Source: https://walkingdead.fandom.com/wiki/Zombies
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